Sagebrush Design

Independent product · agriculture education · interactive learning

Ag Dirt Busters

I created Ag Dirt Busters to help kids and adults explore everyday agriculture questions. Each interactive experience starts with a question, lets learners test an idea, and explains the answer with sources they can check.

My role: created the concept and brand, designed the interactive experiences, built the website and reporting dashboard, and developed the submission and review process.

Tools used: HTML · CSS · JavaScript · GitHub · Netlify · Supabase · Postmark

AudienceKids + grown-ups
Current learning2 live interactive experiences
Use settingsEvents, classrooms, businesses, families
Connected toolsWebsite, interactive experiences, reporting, and submissions

The product challenge

Design short agriculture learning that works in more than one setting.

The goal was to make common agriculture questions easy to explore without requiring a learner account. The same interactive experience format also had to work for families, classrooms, businesses, and events.

2 live interactive experiences

Two interactive experiences are live now.

5 ways to use the interactive experiences

Designed for events, classrooms, businesses, families, and custom topics.

5 dashboard views

Five working dashboard views support reporting and review.

Learning model

Predict. Explore. Check the Dirt.

I use the same three-part learning pattern across topics so learners know what to do without needing instructions or a login.

01 · Predict

Make your call.

Answer before seeing the explanation.

02 · Explore

Try it for yourself.

Use a short interaction to test the idea.

03 · Check

Check the dirt.

Revisit the answer and check the sources.

Behind the design

I designed the interactive experiences, website, and reporting to work together.

The interactive experience does the teaching. The website helps people find and use it. The dashboard shows how it is being used. Submission forms give me a controlled way to collect future questions and perspectives.

A repeatable learning approach

Each interactive experience follows a familiar structure, with visuals and activities chosen for its topic.

Public discovery

Visitors can choose an interactive experience, explore ways to use it, check sources, and get in touch.

Reporting loop

The dashboard tracks learner sessions separately from page views and brings together event activity and feedback.

Curated contributions

People can submit questions, resources, recommendations for agriculture voices, and firsthand perspectives. I review submissions before publishing them.

Ag Dirt Busters product architecture showing the website, interactive experiences, sources, reporting, and contribution loop.

Live learning examples

Two interactive experiences are live now.

Both interactive experiences use the same learning pattern, with different visuals and interactions for the topic.

Current public website

The website helps people find an interactive experience and see where it fits.

The website helps visitors find interactive experiences, plan how to use them, check sources, and contribute questions or resources.

Ag Dirt BustersOpen full site ↗
Real questions. Real agriculture.

Find an interactive experience and ideas for using it.

Visitors can open an interactive experience, see how it can be used, review sources, or submit a question or resource.

Interactive experience discovery

Both current Dirt Busters are easy to find without requiring a learner account.

For your audience

Visitors can explore uses for fairs, classrooms, businesses, families, and custom topics.

Sources and editorial standards

Visitors can review the sources, what the interactive experiences cover, privacy information, and how editorial decisions are made.

Ways to contribute

Questions, resources, Agvocate recommendations, and From the Field perspectives have separate submission paths.

Private reporting

A private dashboard brings activity and feedback together.

Five dashboard views help me review interactive experience activity, event use, feedback, questions, and contributions. I can filter by interactive experience, event, audience experience, source or kiosk, and date. The data is still too limited to draw conclusions about learning results.

Overview

Participants, opening answers, final correct answers, completion, belief shift, uncertainty resolved, and engagement actions.

Event Report

A printable event view shows participation, answers, source or kiosk, and adult-versus-kid use.

Feedback

Feedback asks whether the interactive experience was useful, whether learners feel confident explaining the topic, and whether they would recommend it. Learners can also leave comments. Responses are still too limited to draw broader conclusions.

Myth Submissions

Read-only questions from Send Us the Dirt can inform future content planning.

Contributions

Resource, Agvocate, and From the Field submissions feed one review queue.

The dashboard shows how activity and feedback are reported. Sample and test data do not establish learning results or long-term changes in behavior.

Growing the collection

Submissions are reviewed before anything is published.

People can suggest a source, share firsthand experience, recommend an agriculture voice, or send a question. I review those submissions before using them in interactive experiences or resources.

01 · Contribute

Questions and perspectives enter separately.

Send Us the Dirt handles questions; resource, Agvocate, and From the Field forms capture other contribution types.

02 · Review

I review submissions before publication.

The Contributions dashboard lets me read incoming submissions before deciding what to include.

03 · Grow

Useful input can shape future content.

Reviewed questions, sources, and firsthand perspectives can support future interactive experiences and the resource library.

General educationPractices can vary by farm, region, production system, regulation, and circumstance.
Visible sourcesEach Dirt Buster points learners to material they can review.
Anonymous analyticsPublic interactive experiences can record interaction activity without requiring a learner name or email.
Editorial independenceSponsorship does not determine the conclusion of a Dirt Buster.

Current evidence

Two published interactive experiences, with tools to support the next topics.

2

Published interactive experiences available to the public now.

1

Public website connecting interactive experiences, ideas for using them, resources, and submission forms.

5

Dashboard views supporting internal review of learning activity and incoming contributions.

The interactive experiences, website, dashboard, and submission process are working. Long-term learning, behavior change, and business results have not yet been established.

Need a learning product that has to work in the real world?

I design the learning first, then build the supporting experience around how it will actually be used.